Bachelor of Computer Science (Game and Mobile Development)
Developed and awarded by University of Wollongong, Australia.
UOW has achieved a 5-star rating in the 2018 Good Universities Guide for Guide for Overall experience; Skills development; Student support; Teaching quality; Learning resources and Learner engagement.
You can find UOW’s awards at http://www.uow.edu.au/about/awards/index.html
This programme provides understanding in the structure of data and the role it plays in delivering solutions to complex problems. This major will equip you with skills to apply techniques to the development of video games and related systems on computers and mobile platforms, including devices such as mobile phones, tablets and wearable devices.
Acquire Skill Set for Game and Mobile Development Career
The Game and Mobile Development major has been designed to meet the current global demand for skilled graduates in the areas of game and multimedia system development. This major will equip you with skills to apply techniques to the development of video games and related systems on computers and mobile platforms, including devices such as mobile phones, tablets and wearable devices.
Australian Computer Society (ACS)
The ACS has mutual recognition of qualifications with:
- Singapore Computer Society
- International Federation of Information Processing
- South East Asia Regional Computer Confederation
- Malaysia National Computer Confederation
- Seoul Accord – mutual recognition between ABEEK (Korea), ABET (US), BCS (UK), CIPS (Canada), HKIE (HK and China), IEET (Taiwan), JABEE (Japan)
Study Opportunities (offered by UOW in Australia)
Students in the UOW programme at SIM are eligible to transfer to the Wollongong campus but subject to separate application and enrolment process. Graduates can apply to enrol in the Bachelor of Computer Science (Hons) programme at Wollongong, Australia.
You will develop both traditional computer science skills as well as creative skills including visualisation, interaction and communication skills. Experts in this field work in the entertainment industry, the game and mobile industry in Australia and worldwide.
Potential careers include:
- Mobile Application Developers
- Game Programmers
- Game Engine Developers
- Mobile Entertainment and Multimedia designers etc.
This programme is taught in Singapore by local academics and/or practitioners as well as UOW academics.
Mode of Delivery
The course is intensive and demanding but rewarding and achievable.
Classes include face-to-face lectures, tutorials and lab sessions.
Classes are typically in 3-hour blocks: 8:30 – 11:30am, 12noon – 3pm, or 3:30 – 6:30pm.
Classes delivered by UOW academics are conducted in an intensive mode – a continuous block of seven days for each module, and occasionally will be held on Saturday.
Students typically study two modules per term. Each year comprises of 4 terms.
To be awarded the Bachelor of Computer Science (Game and Mobile Development), student must complete, or exempted from completing (depending on their advanced standing status), a total of 23 modules comprising of core modules, elective modules and one final year project.
Core Modules List
- Networks and Communications
- Human Computer Interaction
- Programming Fundamentals
- Problem Solving
- System Analysis
- Data Management & Security
- Object Oriented Design & Programming
- Introduction to Web Technology
- IT Project Management
- Software Development Methodologies*
- Mathematics for Computer Science
- Algorithms & Data Structures
- Advanced Programming
- Database Systems
- Interactive Computer Graphics*
- Multicore and GPU programming*
- Game Engine Essentials*
- 3D Modelling and Animation*
- Big Data Mining Techniques and Implementation*
- Systems Administration*
- Contemporary Topics in Security*
- Ethical Hacking*
- Backend Web Programming*
- Cryptography and Secure Applications*
- Network Security*
- Systems Security*
- Distributed Systems and Cloud Computing*
- Big Data Management*
- Data Mining and Knowledge Discovery*
- Database Performance Tuning*
- Mobile Multimedia
- Business Process Management*
- Strategic eBusiness Solutions
- Frontend Web Programming
- Principles of eBusiness
- Management Information Systems*
- Knowledge & Information Engineering
- Introduction to Management
- Accounting Fundamentals in Society
- Business Communications
- Accounting in Organisations
- Managing Human Resources
- Organisational Behaviour
- Organisational Analysis
- Management of Change
- Economic Essentials for Business
- Fundamental Programming with Python
- Statistics for Business
- Industry and Trade in Asia
- Strategic Systems Management
- Mobile Application Development
- Marketing Principles
1 Final Year Project
* modules are taught by UOW Academics, supported by local tutors.
The above modules are subject to changes by the university and subject to availability. Not all modules will be offered every term.
Maximum 3 times the duration for completion under a standard full-time load, subject to meeting ongoing course progression rules.
There will not be any refund should the student fail to complete the programme within the maximum allowed period. Students who exceed their candidature period will not be allowed to remain in the programme, unless an extension to the candidature period is approved by the University.
Minimum Class Size
Minimum class size to commence: 24 students
In the event that the minimum number is not met, the intake may not commence. The student shall be informed within one month before programme commencement.
- 3 GCE ‘A’ level / 3 H2 passes plus 1 H1 pass with a minimum aggregate of 9 points where A=5, B=4, C=3, D=2, E=1 (for H1 apply half the value)*
- Diploma: 3-year diploma from local polytechnic or its equivalent.
*Minimum Aggregate scores in the qualifications mentioned are required for entry and will be assessed by UOW.
Applicants may be admitted to different credit exemptions based on their academic results.
For information on Overseas Qualifications, click HERE
English Proficiency Requirements
Applicants with international qualification must meet the University's English requirement:
- IELTS 6.0 (with no band less than 6.0) or
- TOEFL iBT 79 (with each band no less than 18) or
- Pearson Test of English (Academic) 57 (Reading / Writing at least 57 and Speaking / Listening at least 50) or equivalent
Full Programme (3 years): S$33,384.00 for 23 modules, payable over 12 terms
With credit exemption:
0.5 Year credit exemption: S$29,104.00 for 19 modules, payable over 10 terms
1 Year credit exemption : S$24,824.00 for 15 modules, payable over 8 terms
1.5 Year credit exemption: S$20,544.00 for 11 modules, payable over 6 terms
Modules delivered by local academics : S$1,070.00 per module
Modules delivered by UOW academics : S$2,033.00 per module
Final Year Project (FYP) : S$4,066.00 per module
- Fees quoted are valid for Jan 2019 and Apr 2019 intakes only.
- Above fees exclude textbooks and repeat fees of failed module. Not all modules will be offered in every term.
- First term fees payable upon acceptance of offer. Subsequent term fees payable before commencement of the term.
- All fees inclusive of prevailing GST.
Scholarships & Awards
- Top graduands from the programme are eligible to receive awards from Info-communications Media Development Authority (IMDA).
- SIM GE scholarships available
Exemptions are normally granted automatically to students with relevant background. Block exemptions may be granted to students with relevant diplomas from the local polytechnics and universities.
All modules previously studied will be evaluated and compared with the requirements of the student’s programme of study and a block exemption granted where appropriate.
To obtain maximum credit exemption, applicants must have GPA of 2.0 or more (out of 4.0). Applicants with GPA below 2.0 will be assessed on a case-by-case basis.
Click HERE for exemption table
Average teacher-student ratio 1:53
Assessment & Exams
Students are normally assessed by continuous assessment in the following form:
- Class tests
- Laboratory exercises
- Practical laboratory tests
- Tutorial exercises
Some assignments and presentations will be group-based. Assessment may have a minimum achievement requirement necessary to pass the module.
Most modules have a final examination at the end of term.
Students are to pass all modules within the current year of study before proceeding to the next year of study. For modules with pre-requisites, students may be required to meet the pre-requisites before undertaking the modules.
Local students: 80%
International students: 90%
Award & Graduation
Students who successfully complete all academic requirements of the programme will be awarded the Bachelor of Computer Science (Game and Mobile Development) by the University of Wollongong, Australia.
A degree conferral ceremony will be held in Singapore.